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♠ 46 terms · searchable A–Z

Poker Glossary

The Texas Hold'em terms you'll hear most at the table — nuts, outs, pot odds, 3-bet, ICM and more — defined clearly and correctly. Search or filter by category.

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3-Bet

Action

The first re-raise before the flop. The big blind counts as the first bet and the open-raise as the second, so the re-raise is the 3-bet. It signals a very strong hand — or a bluff.

A

All-in

Action

Betting your entire stack in one move. Once you're all-in you can't bet again; if two or more opponents with bigger stacks keep betting, those extra chips form a side pot you can't win.

Ante

Action

A small forced bet posted before the deal to build the pot — by every player, or in the big blind ante format by the big blind alone. Common in later tournament levels, unlike blinds, which usually only two players post.

B

Backdoor

Board

A draw that needs both the turn and the river to complete — for example, a backdoor flush when you flop just one extra card of your suit.

Bad Beat

Slang

Losing a hand you were a big favorite to win, usually to an unlikely turn or river card.

Bankroll

Slang

The money you've set aside specifically for poker, kept separate from everyday finances so downswings don't hurt your life.

Blinds

Action

Forced bets posted before the cards are dealt: the small blind (SB) sits left of the button, the big blind (BB) next — heads-up, the button posts the small blind. They create action every hand.

Bluff

Action

Betting or raising with a weak hand to make a better hand fold. Reckless bluffing bleeds chips; well-timed bluffs win pots you'd otherwise lose.

Board

Board

The community cards in the middle of the table. A 'wet' board is draw-heavy and dangerous; a 'dry' board offers few draws.

Button (BTN)

Position

The dealer position, marked by a round disc. It acts last after the flop — the most profitable seat — and moves one seat clockwise each hand.

C

Call

Action

Matching the current bet to stay in the hand. A player who calls far too often is called a 'calling station'.

Check

Action

Passing the action without betting — only possible when there is nothing to call: no one has bet yet in the round, or you are the big blind and nobody raised preflop.

Check-Raise

Action

Checking first, then raising after an opponent bets. A powerful move to trap opponents holding a strong hand, or to punish habitual bettors.

Continuation Bet (C-Bet)

Action

A bet on the flop by the player who raised preflop, keeping the initiative they already had. Effective because opponents often miss the flop.

Cooler

Slang

A hand where two very strong holdings collide and someone was always going to lose big — like a set running into a higher set. Rarely avoidable.

D

Draw

Hand

An unfinished hand that becomes strong if the right card arrives — most often a flush draw or a straight draw.

E

Equity

Math

Your share of the pot based on how often you win, with tied runouts counted as a split. Heads-up, a hand that wins 60% and ties 10% of the time has 65% equity in the current pot.

F

Flop

Board

The first three community cards, dealt at the same time, followed by the second betting round.

Fold

Action

Giving up the hand and forfeiting any chips already in the pot. It stops further losses. Also called 'mucking'.

G

GTO

Math

Game Theory Optimal — a balanced, unexploitable strategy. Heads-up it can't be beaten long-term, even when opponents know exactly what you're doing; with three or more players that guarantee no longer holds.

Gutshot

Hand

An inside straight draw needing one specific rank — just 4 outs. Example: 5-6-8-9 needing a 7.

H

Hand Range

Math

The full set of hands an opponent could hold in a given spot. 'Putting someone on a range' means narrowing down their likely holdings.

I

ICM

Math

Independent Chip Model — converts tournament chips into real cash-prize value. Essential for correct call/fold decisions on the bubble and at the final table.

K

Kicker

Hand

A side card that breaks a tie when two players share the same made hand. Example: on an ace pair, A-K beats A-Q because the king outkicks the queen.

L

Limp

Action

Just calling the big blind preflop instead of raising. Usually a passive, weak play that invites others in cheaply.

N

Nuts

Hand

The best possible hand given the current board. If you 'have the nuts', you cannot lose the hand as it stands.

O

Offsuit

Hand

Two cards of different suits (e.g., A♠K♦). Slightly weaker than the suited version of the same hand because it's far less likely to make a flush.

Outs

Math

The cards left in the deck that improve you to what should be the winning hand. A flush draw has 9 outs and an open-ended straight draw 8 — fewer if some of those cards also give an opponent a better hand.

Overpair

Hand

A pocket pair higher than every card on the board — for example, QQ on a J-7-3 flop.

P

Position

Position

Where you act in the betting order. Acting later ('in position') is a major edge because you see opponents act before you decide.

Pot

Board

The total chips wagered in a hand. The best hand at showdown wins it — or the last player left if everyone else folds — though a side pot created by an all-in is awarded separately; tied hands split it evenly (a split pot).

Pot Odds

Math

The ratio of your call to the pot: call ÷ (pot + call). If your equity beats that percentage and no more betting can follow (an all-in, for example), calling is profitable long-term.

Preflop

Board

The first betting round, before any community cards, when each player has only their two hole cards.

R

Raise

Action

Increasing the current bet. It seizes initiative and pressures opponents to fold or commit more chips.

Rake

Slang

The small cut the house or poker site takes from each pot or tournament entry — how the room makes money.

River

Board

The fifth and final community card, followed by the last betting round before showdown.

S

Semi-Bluff

Action

Betting a hand that's weak now but can improve — like a flush draw. Safer than a pure bluff because you can still hit and win if called.

Set

Hand

Three of a kind made with a pocket pair plus one matching board card. Very well disguised — opponents rarely see it coming. (Compare 'Trips'.)

Showdown

Board

After the final bet, remaining players reveal their cards. The best five-card hand wins the pot.

SPR

Math

Stack-to-Pot Ratio — effective stack ÷ pot. A low SPR favors committing with strong made hands; a high SPR rewards draws and post-flop skill.

Stack

Slang

The chips a player has on the table. A 'deep stack' is large relative to the blinds; a 'short stack' is small.

T

Tilt

Slang

Playing emotionally and poorly after a bad beat or frustration. It's the leak that costs most players more than any single hand ever does.

Trips

Hand

Three of a kind made with one hole card and a pair on the board. Stronger-looking to opponents than a set, so it gets less value. (Compare 'Set'.)

Turn

Board

The fourth community card, dealt after the flop, followed by its own betting round.

V

Value Bet

Action

Betting a strong hand to get called by a worse one — the opposite of a bluff, and where most long-term profit comes from.

W

Wheel

Hand

The lowest possible straight, A-2-3-4-5, in which the ace plays low.