46 terms · searchable A–Z

Poker Glossary

Every Texas Hold'em term you'll hear at the table — nuts, outs, pot odds, 3-bet, ICM and more — defined clearly and correctly. Search or filter by category.

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3-Bet

Action

The first re-raise of a hand. The big blind counts as the first bet and the open-raise as the second, so the re-raise is the 3-bet. It signals a very strong hand — or a bluff.

A

All-in

Action

Betting your entire stack in one move. Once you're all-in you can't bet again, and a side pot forms if opponents have more chips behind.

Ante

Action

A small forced bet posted by every player before the deal to build the pot. Common in later tournament levels, unlike blinds, which only two players post.

B

Backdoor

Board

A draw that needs both the turn and the river to complete — for example, a backdoor flush when you flop just one extra card of your suit.

Bad Beat

Slang

Losing a hand you were a big favorite to win, usually to an unlikely turn or river card.

Bankroll

Slang

The money you've set aside specifically for poker, kept separate from everyday finances so downswings don't hurt your life.

Blinds

Action

Forced bets posted before the cards are dealt: the small blind (SB) sits left of the button, the big blind (BB) next. They create action every hand.

Bluff

Action

Betting or raising with a weak hand to make a better hand fold. Reckless bluffing bleeds chips; well-timed bluffs win pots you'd otherwise lose.

Board

Board

The community cards in the middle of the table. A 'wet' board is draw-heavy and dangerous; a 'dry' board offers few draws.

Button (BTN)

Position

The dealer position, marked by a round disc. It acts last after the flop — the most profitable seat — and moves one seat clockwise each hand.

C

Call

Action

Matching the current bet to stay in the hand. A player who calls far too often is called a 'calling station'.

Check

Action

Passing the action without betting — only possible when no one has bet before you in the round.

Check-Raise

Action

Checking first, then raising after an opponent bets. A powerful move to trap opponents holding a strong hand, or to punish habitual bettors.

Continuation Bet (C-Bet)

Action

A bet on the flop by the player who raised preflop, keeping the initiative they already had. Effective because opponents often miss the flop.

Cooler

Slang

A hand where two very strong holdings collide and someone was always going to lose big — like a set running into a higher set. Rarely avoidable.

D

Draw

Hand

An unfinished hand that becomes strong if the right card arrives — most often a flush draw or a straight draw.

E

Equity

Math

Your share of the pot based on your chance to win. A hand that's 60% to win has 60% equity in the current pot.

F

Flop

Board

The first three community cards, dealt at the same time, followed by the second betting round.

Fold

Action

Giving up the hand and forfeiting any chips already in the pot. It stops further losses. Also called 'mucking'.

G

GTO

Math

Game Theory Optimal — a balanced, unexploitable strategy that can't be beaten long-term, even when opponents know exactly what you're doing.

Gutshot

Hand

An inside straight draw needing one specific rank — just 4 outs. Example: 5-6-8-9 needing a 7.

H

Hand Range

Math

The full set of hands an opponent could hold in a given spot. 'Putting someone on a range' means narrowing down their likely holdings.

I

ICM

Math

Independent Chip Model — converts tournament chips into real cash-prize value. Essential for correct call/fold decisions on the bubble and at the final table.

K

Kicker

Hand

A side card that breaks a tie when two players share the same made hand. Example: on an ace pair, A-K beats A-Q because the king outkicks the queen.

L

Limp

Action

Just calling the big blind preflop instead of raising. Usually a passive, weak play that invites others in cheaply.

N

Nuts

Hand

The best possible hand given the current board. If you 'have the nuts', you cannot lose the hand as it stands.

O

Offsuit

Hand

Two cards of different suits (e.g., A♠K♦). Slightly weaker than the suited version of the same hand because it's far less likely to make a flush.

Outs

Math

The cards left in the deck that improve you to the winning hand. A flush draw has 9 outs; an open-ended straight draw has 8.

Overpair

Hand

A pocket pair higher than every card on the board — for example, QQ on a J-7-3 flop.

P

Position

Position

Where you act in the betting order. Acting later ('in position') is a major edge because you see opponents act before you decide.

Pot

Board

The total chips wagered in a hand. The winner takes it all; tied hands split it evenly (a split pot).

Pot Odds

Math

The ratio of your call to the pot: call ÷ (pot + call). If your chance to win beats that percentage, calling is profitable long-term.

Preflop

Board

The first betting round, before any community cards, when each player has only their two hole cards.

R

Raise

Action

Increasing the current bet. It seizes initiative and pressures opponents to fold or commit more chips.

Rake

Slang

The small cut the house or poker site takes from each pot or tournament entry — how the room makes money.

River

Board

The fifth and final community card, followed by the last betting round before showdown.

S

Semi-Bluff

Action

Betting a hand that's weak now but can improve — like a flush draw. Safer than a pure bluff because you can still hit and win if called.

Set

Hand

Three of a kind made with a pocket pair plus one matching board card. Very well disguised — opponents rarely see it coming. (Compare 'Trips'.)

Showdown

Board

After the final bet, remaining players reveal their cards. The best five-card hand wins the pot.

SPR

Math

Stack-to-Pot Ratio — effective stack ÷ pot. A low SPR favors committing with strong made hands; a high SPR rewards draws and post-flop skill.

Stack

Slang

The chips a player has on the table. A 'deep stack' is large relative to the blinds; a 'short stack' is small.

T

Tilt

Slang

Playing emotionally and poorly after a bad beat or frustration. It's the leak that costs most players more than any single hand ever does.

Trips

Hand

Three of a kind made with one hole card and a pair on the board. Stronger-looking to opponents than a set, so it gets less value. (Compare 'Set'.)

Turn

Board

The fourth community card, dealt after the flop, followed by its own betting round.

V

Value Bet

Action

Betting a strong hand to get called by a worse one — the opposite of a bluff, and where most long-term profit comes from.

W

Wheel

Hand

The lowest possible straight, A-2-3-4-5, in which the ace plays low.